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楼主 |
发表于 2019-8-16 18:30:27
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你好 ,这是固件里 lcd和sd的全部参数 ,你帮忙看下有没有图标的参数!谢谢啦
//=============================================================================
//============================= LCD and SD support ============================
//=============================================================================
// @section lcd
/**
* LCD LANGUAGE
*
* Select the language to display on the LCD. These languages are available:
*
* en, an, bg, ca, cn, cz, cz_utf8, de, el, el-gr, es, eu, fi, fr, fr_utf8, gl,
* hr, it, kana, kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, sk_utf8,
* tr, uk, zh_CN, zh_TW, test
*
* :{ 'en':'English', 'an':'Aragonese', 'bg':'Bulgarian', 'ca':'Catalan', 'cn':'Chinese', 'cz':'Czech', 'cz_utf8':'Czech (UTF8)', 'de':'German', 'el':'Greek', 'el-gr':'Greek (Greece)', 'es':'Spanish', 'eu':'Basque-Euskera', 'fi':'Finnish', 'fr':'French', 'fr_utf8':'French (UTF8)', 'gl':'Galician', 'hr':'Croatian', 'it':'Italian', 'kana':'Japanese', 'kana_utf8':'Japanese (UTF8)', 'nl':'Dutch', 'pl':'Polish', 'pt':'Portuguese', 'pt-br':'Portuguese (Brazilian)', 'pt-br_utf8':'Portuguese (Brazilian UTF8)', 'pt_utf8':'Portuguese (UTF8)', 'ru':'Russian', 'sk_utf8':'Slovak (UTF8)', 'tr':'Turkish', 'uk':'Ukrainian', 'zh_CN':'Chinese (Simplified)', 'zh_TW':'Chinese (Taiwan)', test':'TEST' }
*/
#define LCD_LANGUAGE cn
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCDs provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See http://marlinfw.org/docs/development/lcd_language.html
*
* :['JAPANESE', 'WESTERN', 'CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
/**
* LCD TYPE
*
* Enable ULTRA_LCD for a 16x2, 16x4, 20x2, or 20x4 character-based LCD.
* Enable DOGLCD for a 128x64 (ST7565R) Full Graphical Display.
* (These options will be enabled automatically for most displays.)
*
* IMPORTANT: The U8glib library is required for Full Graphic Display!
* https://github.com/olikraus/U8glib_Arduino
*/
//#define ULTRA_LCD // Character based
//#define DOGLCD // Full graphics display
/**
* SD CARD
*
* SD Card support is disabled by default. If your controller has an SD slot,
* you must uncomment the following option or it won't work.
*
*/
#define SDSUPPORT
/**
* SD CARD: SPI SPEED
*
* Enable one of the following items for a slower SPI transfer speed.
* This may be required to resolve "volume init" errors.
*/
//#define SPI_SPEED SPI_HALF_SPEED
//#define SPI_SPEED SPI_QUARTER_SPEED
//#define SPI_SPEED SPI_EIGHTH_SPEED
/**
* SD CARD: ENABLE CRC
*
* Use CRC checks and retries on the SD communication.
*/
//#define SD_CHECK_AND_RETRY
//
// ENCODER SETTINGS
//
// This option overrides the default number of encoder pulses needed to
// produce one step. Should be increased for high-resolution encoders.
//
//#define ENCODER_PULSES_PER_STEP 1
//
// Use this option to override the number of step signals required to
// move between next/prev menu items.
//
//#define ENCODER_STEPS_PER_MENU_ITEM 5
/**
* Encoder Direction Options
*
* Test your encoder's behavior first with both options disabled.
*
* Reversed Value Edit and Menu Nav? Enable REVERSE_ENCODER_DIRECTION.
* Reversed Menu Navigation only? Enable REVERSE_MENU_DIRECTION.
* Reversed Value Editing only? Enable BOTH options.
*/
//
// This option reverses the encoder direction everywhere.
//
// Set this option if CLOCKWISE causes values to DECREASE
//
//#define REVERSE_ENCODER_DIRECTION
//
// This option reverses the encoder direction for navigating LCD menus.
//
// If CLOCKWISE normally moves DOWN this makes it go UP.
// If CLOCKWISE normally moves UP this makes it go DOWN.
//
//#define REVERSE_MENU_DIRECTION
//
// Individual Axis Homing
//
// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
//
//#define INDIVIDUAL_AXIS_HOMING_MENU
//
// SPEAKER/BUZZER
//
// If you have a speaker that can produce tones, enable it here.
// By default Marlin assumes you have a buzzer with a fixed frequency.
//
//#define SPEAKER
//
// The duration and frequency for the UI feedback sound.
// Set these to 0 to disable audio feedback in the LCD menus.
//
// Note: Test audio output with the G-Code:
// M300 S<frequency Hz> P<duration ms>
//
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000
//
// CONTROLLER TYPE: Standard
//
// Marlin supports a wide variety of controllers.
// Enable one of the following options to specify your controller.
//
//
// ULTIMAKER Controller.
//
//#define ULTIMAKERCONTROLLER
//
// ULTIPANEL as seen on Thingiverse.
//
//#define ULTIPANEL
//
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne
//
//#define PANEL_ONE
//
// MaKr3d Makr-Panel with graphic controller and SD support.
// http://reprap.org/wiki/MaKr3d_MaKrPanel
//
//#define MAKRPANEL
//
// ReprapWorld Graphical LCD
// https://reprapworld.com/?products_details&products_id/1218
//
//#define REPRAPWORLD_GRAPHICAL_LCD
//
// Activate one of these if you have a Panucatt Devices
// Viki 2.0 or mini Viki with Graphic LCD
// http://panucatt.com
//
//#define VIKI2
//#define miniVIKI
//
// Adafruit ST7565 Full Graphic Controller.
// https://github.com/eboston/Adafr ... Graphic-Controller/
//
//#define ELB_FULL_GRAPHIC_CONTROLLER
//
// RepRapDiscount Smart Controller.
// http://reprap.org/wiki/RepRapDiscount_Smart_Controller
//
// Note: Usually sold with a white PCB.
//
//#define REPRAP_DISCOUNT_SMART_CONTROLLER
//
// GADGETS3D G3D LCD/SD Controller
// http://reprap.org/wiki/RAMPS_1.3/1.4_GADGETS3D_Shield_with_Panel
//
// Note: Usually sold with a blue PCB.
//
//#define G3D_PANEL
//
// RepRapDiscount FULL GRAPHIC Smart Controller
// http://reprap.org/wiki/RepRapDis ... ic_Smart_Controller
//
#define REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER
//
// MakerLab Mini Panel with graphic
// controller and SD support - http://reprap.org/wiki/Mini_panel
//
//#define MINIPANEL
//
// RepRapWorld REPRAPWORLD_KEYPAD v1.1
// http://reprapworld.com/?products ... amp;cPath=1591_1626
//
// REPRAPWORLD_KEYPAD_MOVE_STEP sets how much should the robot move when a key
// is pressed, a value of 10.0 means 10mm per click.
//
//#define REPRAPWORLD_KEYPAD
//#define REPRAPWORLD_KEYPAD_MOVE_STEP 1.0
//
// RigidBot Panel V1.0
// http://www.inventapart.com/
//
//#define RIGIDBOT_PANEL
//
// BQ LCD Smart Controller shipped by
// default with the BQ Hephestos 2 and Witbox 2.
//
//#define BQ_LCD_SMART_CONTROLLER
//
// Cartesio UI
// http://mauk.cc/webshop/cartesio-shop/electronics/user-interface
//
//#define CARTESIO_UI
//
// ANET and Tronxy Controller supported displays.
//
//#define ZONESTAR_LCD // Requires ADC_KEYPAD_PIN to be assigned to an analog pin.
// This LCD is known to be susceptible to electrical interference
// which scrambles the display. Pressing any button clears it up.
// This is a LCD2004 display with 5 analog buttons.
//#define ANET_FULL_GRAPHICS_LCD // Anet 128x64 full graphics lcd with rotary encoder as used on Anet A6
// A clone of the RepRapDiscount full graphics display but with
// different pins/wiring (see pins_ANET_10.h).
//
// LCD for Melzi Card with Graphical LCD
//
//#define LCD_FOR_MELZI
//
// CONTROLLER TYPE: I2C
//
// Note: These controllers require the installation of Arduino's LiquidCrystal_I2C
// library. For more info: https://github.com/kiyoshigawa/LiquidCrystal_I2C
//
//
// Elefu RA Board Control Panel
// http://www.elefu.com/index.php?r ... t&product_id=53
//
//#define RA_CONTROL_PANEL
//
// Sainsmart YW Robot (LCM1602) LCD Display
//
// Note: This controller requires F.Malpartida's LiquidCrystal_I2C library
// https://bitbucket.org/fmalpartida/new-liquidcrystal/wiki/Home
//
//#define LCD_I2C_SAINSMART_YWROBOT
//
// Generic LCM1602 LCD adapter
//
//#define LCM1602
//
// PANELOLU2 LCD with status LEDs,
// separate encoder and click inputs.
//
// Note: This controller requires Arduino's LiquidTWI2 library v1.2.3 or later.
// For more info: https://github.com/lincomatic/LiquidTWI2
//
// Note: The PANELOLU2 encoder click input can either be directly connected to
// a pin (if BTN_ENC defined to != -1) or read through I2C (when BTN_ENC == -1).
//
//#define LCD_I2C_PANELOLU2
//
// Panucatt VIKI LCD with status LEDs,
// integrated click & L/R/U/D buttons, separate encoder inputs.
//
//#define LCD_I2C_VIKI
//
// SSD1306 OLED full graphics generic display
//
//#define U8GLIB_SSD1306
//
// SAV OLEd LCD module support using either SSD1306 or SH1106 based LCD modules
//
//#define SAV_3DGLCD
#if ENABLED(SAV_3DGLCD)
//#define U8GLIB_SSD1306
#define U8GLIB_SH1106
#endif
//
// CONTROLLER TYPE: Shift register panels
//
// 2 wire Non-latching LCD SR from https://goo.gl/aJJ4sH
// LCD configuration: http://reprap.org/wiki/SAV_3D_LCD
//
//#define SAV_3DLCD
//
// TinyBoy2 128x64 OLED / Encoder Panel
//
//#define OLED_PANEL_TINYBOY2
//
// Makeboard 3D Printer Parts 3D Printer Mini Display 1602 Mini Controller
// https://www.aliexpress.com/item/ ... -1/32765887917.html
//
//#define MAKEBOARD_MINI_2_LINE_DISPLAY_1602
//
// MKS MINI12864 with graphic controller and SD support
// http://reprap.org/wiki/MKS_MINI_12864
//
//#define MKS_MINI_12864
//
// Factory display for Creality CR-10
// https://www.aliexpress.com/item/ ... el/32833148327.html
//
// This is RAMPS-compatible using a single 10-pin connector.
// (For CR-10 owners who want to replace the Melzi Creality board but retain the display)
//
//#define CR10_STOCKDISPLAY
//
// MKS OLED 1.3" 128x64 FULL GRAPHICS CONTROLLER
// http://reprap.org/wiki/MKS_12864OLED
//
// Tiny, but very sharp OLED display
// If there is a pixel shift, try the other controller.
//
//#define MKS_12864OLED // Uses the SH1106 controller (default)
//#define MKS_12864OLED_SSD1306 // Uses the SSD1306 controller
// Silvergate GLCD controller
// http://github.com/android444/Silvergate
//
//#define SILVER_GATE_GLCD_CONTROLLER |
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